FFB Yoke v1 Beta
+11
MrPharmer2012
juanbe
xnaron
myoung5655
SergeyPe
robofriven
RiftFlyer
mano
kukmasta
Avidflyer
Admin
15 posters
Page 1 of 4 • 1, 2, 3, 4
FFB Yoke v1 Beta
Mon Oct 02, 2017 9:15 pm
Hey all
As some of you may have noticed, first part of the first Blueprint is out available for download here:
https://vrflightsim.wixsite.com/mysite/finished-stuff
Please consider this "beta" release. This package is far from complete and additional docs and files will be included later.
Some content might even change as the development continues and as your feedback will shape the final look of full Version 1.
For the time being you can start printing your parts from STL_zip file.
Please leave your comments and suggestions regarding "beta" specifically under this topic.
Here is a brief overview of my printing parameters:
Infill - 20%
Infill pattern - Linear (minimum vibrations)
no. of shells - 2
Roof/Floor thickness - 0.80mm
Layer height - 0.20mm
Thanks and enjoy.. Jay
As some of you may have noticed, first part of the first Blueprint is out available for download here:
https://vrflightsim.wixsite.com/mysite/finished-stuff
Please consider this "beta" release. This package is far from complete and additional docs and files will be included later.
Some content might even change as the development continues and as your feedback will shape the final look of full Version 1.
For the time being you can start printing your parts from STL_zip file.
Please leave your comments and suggestions regarding "beta" specifically under this topic.
Here is a brief overview of my printing parameters:
Infill - 20%
Infill pattern - Linear (minimum vibrations)
no. of shells - 2
Roof/Floor thickness - 0.80mm
Layer height - 0.20mm
Thanks and enjoy.. Jay
- Avidflyer
- Posts : 11
Join date : 2017-09-02
Re: FFB Yoke v1 Beta
Tue Oct 03, 2017 6:30 am
Thank you!
regrads Christian
regrads Christian
Re: FFB Yoke v1 Beta
Sun Oct 08, 2017 1:23 pm
nearly completed eBay pars list now available..
Still have to add all the bolts and boxing material.
Jay
Still have to add all the bolts and boxing material.
Jay
- Avidflyer
- Posts : 11
Join date : 2017-09-02
Re: FFB Yoke v1 Beta
Sun Oct 08, 2017 4:03 pm
Great thanks for the list!
today my printer quit I hope to get him to work within the next days.
what kind of printer do you have?
regards Christian
today my printer quit I hope to get him to work within the next days.
what kind of printer do you have?
regards Christian
Re: FFB Yoke v1 Beta
Wed Oct 11, 2017 5:36 pm
CTC replicator 2.
Cheap Chinese printer but after some upgrades, it works like a charm:)
Cheap Chinese printer but after some upgrades, it works like a charm:)
- kukmasta
- Posts : 13
Join date : 2017-10-12
Re: FFB Yoke v1 Beta
Sun Oct 22, 2017 11:29 am
hi Jay,
do you have a copy of the finished assembly from sketch up or whatever the same as what you have on the splash screen of your movie? it would be so much easier than keep stopping the move.
rgds
Chris
do you have a copy of the finished assembly from sketch up or whatever the same as what you have on the splash screen of your movie? it would be so much easier than keep stopping the move.
rgds
Chris
- kukmasta
- Posts : 13
Join date : 2017-10-12
Timing Belt
Tue Oct 31, 2017 11:31 am
Hello Jay,
Is there a reason for using the M3 timing belt or can I use a different size. The M3 is very difficult to get in Australia.
Rgds Chris
Is there a reason for using the M3 timing belt or can I use a different size. The M3 is very difficult to get in Australia.
Rgds Chris
Re: FFB Yoke v1 Beta
Tue Oct 31, 2017 10:30 pm
Hey Chris
The 3D model was done in Autodesk 123D. Unfortunately this tool is no longer available as it was recently discontinued therefore I'm porting the project into Fusion 360.
I can only recommend Fusion 360 as it comes free for educational and non profitable purposes and it's very powerful.
I'm also working on couple different projects at the same time so please be patient.
As for the belt.
I think HTD 3M is the best option for the yoke because it's quite easy to bend around small diameter pulleys while maintaining good grip on them.
There are plenty of sellers on eBay providing international shipping, I just checked;)
Also the printable STL models are designed specifically for this type of belt.
Jay
The 3D model was done in Autodesk 123D. Unfortunately this tool is no longer available as it was recently discontinued therefore I'm porting the project into Fusion 360.
I can only recommend Fusion 360 as it comes free for educational and non profitable purposes and it's very powerful.
I'm also working on couple different projects at the same time so please be patient.
As for the belt.
I think HTD 3M is the best option for the yoke because it's quite easy to bend around small diameter pulleys while maintaining good grip on them.
There are plenty of sellers on eBay providing international shipping, I just checked;)
Also the printable STL models are designed specifically for this type of belt.
Jay
- kukmasta
- Posts : 13
Join date : 2017-10-12
Re: FFB Yoke v1 Beta
Thu Nov 02, 2017 9:27 am
Thank you for the info, Jay. I have found the belt on the internet and have order it. I have completed my FFB yoke wiring now and I'm ready to plug in to FS and give it a try. I shall let you know how it goes. Your project has been very cleverly thought out and designed, it is not until you put it all together that you see how much work that you have put into it. I also use
Fusion 360. Thank you for your help.
Chris
Fusion 360. Thank you for your help.
Chris
- kukmasta
- Posts : 13
Join date : 2017-10-12
Help!
Sun Nov 05, 2017 3:49 am
I have finished my yoke build and have calibrated it without any problems but the moment I switch on the power it goes crazy. It continuously slams forward and backwards and left and right. It is like a caged cat trying to get out of the box. What an earth have i done wrong? would appreciate any assistance with this.
Rgds, Chris
Rgds, Chris
Re: FFB Yoke v1 Beta
Mon Nov 13, 2017 12:17 pm
Hi Chris
I would double check if the desired direction on the motors, correspond to the pot. direction.
Did you do any "hack" on the PCB to increase the current?
Jay
I would double check if the desired direction on the motors, correspond to the pot. direction.
Did you do any "hack" on the PCB to increase the current?
Jay
Re: FFB Yoke v1 Beta
Tue Nov 14, 2017 10:18 pm
Chris
Any luck with your "cat in the box" ?
Did you check the directions as mentioned above ?
Jay
Any luck with your "cat in the box" ?
Did you check the directions as mentioned above ?
Jay
- kukmasta
- Posts : 13
Join date : 2017-10-12
Re: FFB Yoke v1 Beta
Sun Nov 19, 2017 10:36 am
hi Jay,
sorry that i have not replied, I have been travelling for a week or so. I shall have a look at the "cat in the box" tomorrow and let you know how it is going.
rgds
Chris
sorry that i have not replied, I have been travelling for a week or so. I shall have a look at the "cat in the box" tomorrow and let you know how it is going.
rgds
Chris
- kukmasta
- Posts : 13
Join date : 2017-10-12
Re: FFB Yoke v1 Beta
Mon Nov 20, 2017 11:38 am
Hi Jay,
Still having no luck with the 'wild cat'. All is well as a normal yoke but the application of power to the motors is another thing. I have made no mods to the motherboard. the only connections that i am using are the power, the two pots and the two motors. Is there any thing else that i should connect.I am not using the IR detector from the handle or any of the other switches. Any ideas?
Regards, Chris
Still having no luck with the 'wild cat'. All is well as a normal yoke but the application of power to the motors is another thing. I have made no mods to the motherboard. the only connections that i am using are the power, the two pots and the two motors. Is there any thing else that i should connect.I am not using the IR detector from the handle or any of the other switches. Any ideas?
Regards, Chris
- mano
- Posts : 2
Join date : 2017-11-14
Re: FFB Yoke v1 Beta
Thu Nov 23, 2017 10:52 pm
Heloo, Can I ask for box sizes? and layout of holes on the box ?
Re: FFB Yoke v1 Beta
Fri Dec 01, 2017 7:33 am
kukmasta wrote:Hi Jay,
Still having no luck with the 'wild cat'. All is well as a normal yoke but the application of power to the motors is another thing. I have made no mods to the motherboard. the only connections that i am using are the power, the two pots and the two motors. Is there any thing else that i should connect.I am not using the IR detector from the handle or any of the other switches. Any ideas?
Regards, Chris
Hey Chris
Sorry for late response, I'm really busy lately.
Regarding your "wild cat" syndrome, I'm pretty sure you need to connect all PCB's as it was in assembled joystick originally, especially the IR sensor.
Later on, I'm gonna implement a switch, that will trigger the sensor's circuit, meanwhile just stick electrician tape over one of the diodes.
Jay
Re: FFB Yoke v1 Beta
Fri Dec 01, 2017 7:35 am
mano wrote:Heloo, Can I ask for box sizes? and layout of holes on the box ?
Hi
Drawings of the box and hole layouts will come along with published 3D model soon, please be patient.
Jay
- kukmasta
- Posts : 13
Join date : 2017-10-12
Wildcat
Fri Dec 01, 2017 1:29 pm
Thanks Jay I had a feeling that would be the case. I shall give it a whirl tomorrow.
Regards, Chris
Regards, Chris
Re: FFB Yoke v1 Beta
Sat Dec 30, 2017 6:22 pm
Marry Christmas everyone!!
Here's a little late present for all of you following this project.
Check out the link below with 3D preview of the yoke assembly containing nearly all components (no PCB's yet and few other minor bits still to come).
However you can study individual components and it's layout within the assembly, use measuring tool to read out dimensions, positions etc.
Look under the hood to begin with:
- open up the preview (takes a while to load)
- left mouse click on the "cover" to highlight it.
- right click and select: Hide selected
This preview has very helpful tools, try them all to get your head around it
Basic manipulation goes like this:
Left mouse click & drag = Rotate
Right mouse click & drag = Pan
Mouse wheel = Zoom
3D preview link: http://a360.co/2DC5Kbz
Enjoy and Happy New Year 2018
Jay :0)
Here's a little late present for all of you following this project.
Check out the link below with 3D preview of the yoke assembly containing nearly all components (no PCB's yet and few other minor bits still to come).
However you can study individual components and it's layout within the assembly, use measuring tool to read out dimensions, positions etc.
Look under the hood to begin with:
- open up the preview (takes a while to load)
- left mouse click on the "cover" to highlight it.
- right click and select: Hide selected
This preview has very helpful tools, try them all to get your head around it
Basic manipulation goes like this:
Left mouse click & drag = Rotate
Right mouse click & drag = Pan
Mouse wheel = Zoom
3D preview link: http://a360.co/2DC5Kbz
Enjoy and Happy New Year 2018
Jay :0)
- RiftFlyer
- Posts : 3
Join date : 2017-11-21
Re: FFB Yoke v1 Beta
Thu Jan 04, 2018 1:34 pm
Thanks so much for this. I have all the parts gathered and my 3D printer is dialed in. I’ll start printing once I get a few days off work.
- mano
- Posts : 2
Join date : 2017-11-14
Re: FFB Yoke v1 Beta
Thu Jan 04, 2018 1:57 pm
I have all the parts, but ordered or printed .. I only wait for the size of the cabinet
Re: FFB Yoke v1 Beta
Thu Jan 04, 2018 6:10 pm
I'm glad the effort is worth something:)
Some more stuff on the yoke along with other two projects are coming till the end of this week.
As someone here suggested earlier, it would be wise to print from ABS (if you're comfortable with this material) so we can eventually introduce the MOBO hack and see how it performs.
Also wanted to say, I would like to see your builds in "showcase your pit" section on this forum;)
Jay
Some more stuff on the yoke along with other two projects are coming till the end of this week.
As someone here suggested earlier, it would be wise to print from ABS (if you're comfortable with this material) so we can eventually introduce the MOBO hack and see how it performs.
Also wanted to say, I would like to see your builds in "showcase your pit" section on this forum;)
Jay
- robofriven
- Posts : 1
Join date : 2018-01-09
Re: FFB Yoke v1 Beta
Tue Jan 09, 2018 12:21 am
Hey Jay,
Is there any way we can get access to the actual Fusion 360 File? (It looks great by the way). I am thinking about incorporating this into a build I'm working on already and the ability to drop it into my current file would save me a ton of time and make sure that everything around it won't be in the way.
Thanks for the great work you do!
Robert
Is there any way we can get access to the actual Fusion 360 File? (It looks great by the way). I am thinking about incorporating this into a build I'm working on already and the ability to drop it into my current file would save me a ton of time and make sure that everything around it won't be in the way.
Thanks for the great work you do!
Robert
- kukmasta
- Posts : 13
Join date : 2017-10-12
Re: FFB Yoke v1 Beta
Fri Jan 19, 2018 2:41 am
Hi Jay,
I noticed that in a couple of posts ago, you said "I'm glad the effort is worth something:)". Well I can assure you that from my perspective you have done an absolutely amazing job. I have been stricken with the 'spanish dancer' and I'm having daily radiation treatment, this project has really got me up and going again with flight sim and has taken my mind off my ailment.
I have tamed 'the wild cat' by connecting all of the pcb's as you suggested and I have included a switch to cut out the sensor. I have also changed the cog on the elevator pot with one that I found in my dead printer junk and reinforced it. I also reinforced the aileron motor bracket. The purchase of FS-Force 2 and the Yoke add-on seems to be a good investment or will be when I finally get it set right.
I have really enjoyed doing this project and I sincerely thank you.
Regards,
Chris
I noticed that in a couple of posts ago, you said "I'm glad the effort is worth something:)". Well I can assure you that from my perspective you have done an absolutely amazing job. I have been stricken with the 'spanish dancer' and I'm having daily radiation treatment, this project has really got me up and going again with flight sim and has taken my mind off my ailment.
I have tamed 'the wild cat' by connecting all of the pcb's as you suggested and I have included a switch to cut out the sensor. I have also changed the cog on the elevator pot with one that I found in my dead printer junk and reinforced it. I also reinforced the aileron motor bracket. The purchase of FS-Force 2 and the Yoke add-on seems to be a good investment or will be when I finally get it set right.
I have really enjoyed doing this project and I sincerely thank you.
Regards,
Chris
Re: FFB Yoke v1 Beta
Tue Jan 23, 2018 4:08 pm
robofriven wrote:Hey Jay,
Is there any way we can get access to the actual Fusion 360 File? (It looks great by the way). I am thinking about incorporating this into a build I'm working on already and the ability to drop it into my current file would save me a ton of time and make sure that everything around it won't be in the way.
Thanks for the great work you do!
Robert
Hi Rob
Sorry for late response, I'm very busy with my main job and we are also going to move house so things are little bit hectic lately.
The Fusion 360 file is not properly sorted for sharing yet. The parts structure and naming is a mess so I will need to clean it up prior to publishing.
I have a lot on my plate so I can't promise anything at this stage, sorry. What I can do however is to provide an "outer shell" that you can drop into your design.
By "outer shell" I mean the enclosure box, yoke wheel and shaft (no internals).
Let me know if this would be of any help.
Regards Jay
Page 1 of 4 • 1, 2, 3, 4
Permissions in this forum:
You cannot reply to topics in this forum
|
|